Every Front is the working title for a mid-design game concept.
The idea is to create a persistant world of multi-modal conflict.
Many engines, one universe. No matter what style of game you enjoy,
there is a way to compete and help or hurt your side.
Even better, you can develop your own engines to give your team a leg
up. We provide an example one for each game, a team that has written
improvements has an advantage in playing and recruiting new members.
Development plan:
- Develop battlefield server and clients for individual battles
- Real Time Strategy view for commander(s)
- First Person Shooter client for commando units - receive orders from commander(s) in HUD, not compelled to follow them
- Puzzle/Tetris/Chess clients to simulate signal intelligence, can effect fog-of-war, enemy-detection range, "off-screen" fire-support readiness etc
- Flight-simulator - incorporated into FPS?
- General purpose human intelligence task (see more)
- Develop planet and galactic-level resource allocation simulation, either turn-based or real-time, includes interstellar shipments, political manuevering, launches individual battle opportunities, could include puzzle games as well
- Develop "lobby" system of available games
- Persistant sides battling
- Available battles, slots for each client-type
- Persistant player-stats, game originators can choose between multiple suitors